如何做到自由:使命召唤2安装完成后,不能打开运行。

来源:百度文库 编辑:高考问答 时间:2024/05/17 08:53:27
在安装过程中先是出现一个小对话框,上面写着Error during initialization:couldn't load material'$ default'

点确定后出现一个窗口,里面写着

CoD2 MP 1.01 build win-x86 Dec 16 2005
----- FS_Startup -----
Current language: english
Current search path:
D:\使命召唤\main\iw_14.iwd (4038 files)
D:\使命召唤\main\iw_12.iwd (1016 files)
D:\使命召唤\main\iw_11.iwd (1462 files)
D:\使命召唤\main\iw_10.iwd (1936 files)
D:\使命召唤\main\iw_09.iwd (2142 files)
D:\使命召唤\main\iw_08.iwd (2723 files)
D:\使命召唤\main\iw_07.iwd (3384 files)
D:\使命召唤\main\iw_06.iwd (990 files)
D:\使命召唤\main\iw_05.iwd (928 files)
D:\使命召唤\main\iw_04.iwd (698 files)
D:\使命召唤\main\iw_03.iwd (26 files)
D:\使命召唤\main\iw_02.iwd (40 files)
D:\使命召唤\main\iw_01.iwd (16 files)
D:\使命召唤\main\iw_00.iwd (102 files)
D:\使命召唤/main
D:\使命召唤/raw
D:\使命召唤/raw_shared
D:\使命召唤/devraw
D:\使命召唤/devraw_shared

File Handles:
----------------------
58925 files in iwd files
execing default_localize_mp.cfg
"toggleconsole" isn't a valid key
"toggleconsole" isn't a valid key
couldn't exec language.cfg
couldn't exec players/BTYYY/config_mp.cfg
========= autoconfigure
configure_mp.csv: using CPU configuration 0 GHz 512 MB
execing configure_mp.cfg
configure_mp.csv: using GPU configuration "Radeon 95*"
Measured CPU speed is 1.41 GHz
System memory is 512 MB (capped at 1 GB)
Video card is "RADEON 9550"
Streaming SIMD Extensions (SSE) supported

Winsock Initialized
Opening IP socket: localhost:28960
Hostname: DAWEI
IP: 192.168.0.105
----- Initializing Renderer ----
-------------------------------
----- Client Initialization -----
----- Client Initialization Complete -----
----- R_Init -----
Getting Direct3D 9 interface...
Pixel shader version is 2.0
Vertex shader version is 2.0
Direct3D 7 code path is available.
Direct3D 9 code path is available.
Using Direct3D 7 code path because r_rendererPreference is set to dx7.
Attempting 800 x 600 fullscreen with 32 bpp at 60 hz
Game window successfully created.
Creating Direct3D device...
Com_TouchMemory: 0 msec. Using sum: 0
Initializing render targets...
Requested frame buffer to be 24-bit color with 8-bit alpha
DirectX returned a frame buffer that is 24-bit color with 8-bit alpha
Initializing static model cache...
Initializing dynamic buffers...
Initializing particle cloud buffer...
Creating Direct3D queries...
Setting initial state...
DirectX reports 256 MB of video memory and 218 MB of available texture memory.
Texture detail is set automatically for DirectX 7.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps
Error during initialization:
couldn't load material '$default'

这是怎么回事啊?我下了3天才下下来的,希望高手帮一下忙,我非常想玩这个游戏。
多谢了!!!!!!!!!!!!!!!
我已经装了最近的DX9.0 ,是最新的版本,可是还是有问题,请高手指教

Error during initialization:
couldn't load material '$default'
初步设置的时候错误
不能载入材质.
游戏有问题.你只有重新下载或换光盘了.

Texture detail is set automatically for DirectX 7.
Using picmip 0 on most textures, 0 on normal maps, and 0 on specular maps

这几句话是关键,DX是7系列的,玩这个游戏要DX9.0C,你首先更新一下DX9.0C。然后安装一下最新的显卡驱动试试看。